Archive for posts tagged: Crystal Dynamics

Tomb Raider: Definitive Edition Review


I’m not usually a fan of plastic surgery. Being expensive and purely superficial, I was hesitant the first time I laid hands on Lara’s ‘definitive’ body. This is, after all, the second time the brunette has gone under the knife. The first time she got a breast reduction, now she’s suffered an extensive facelift. Fortunately for us Square Enix are master surgeons, sculpting this next-gen edition of Lara into the defining version of the game. Read More »

BioShock Infinite vs. Tomb Raider: Where does violence belong?


There have been a fair few articles popping up recently criticizing the violence in BioShock Infinite, claiming it was too excessive, or alienated you from Booker, or whether or not it had a place in the game to begin with. While I can find a few articles accusing Tomb Raider of slightly similar sins, there don’t seem to be any that go into the amount of depth that journalists have taken to with Infinite. Read More »

Tomb Raider Review

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For the longest time, I was unsure how I felt about Tomb Raider. Here was a game so clearly trying to mirror the execution of an Uncharted game, yet failing to succeed in the task. Then, as I delved deeper and deeper, it became strikingly apparent that Crystal Dynamics wasn’t attempting to walk in Naughty Dog’s shadows so much as cast a brand new one. But is that even possible? Read More »

Not Enough AAA Games Have Strong Emotion: An Interview With Brian Horton

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With just over a week to go, Tomb Raider’s release is drawing ever nearer. The reboot for Miss Croft has certainly garnered its share of attention and rightly so – looking like one of 2013’s premier action titles. While you patiently wait to get your grubby little hands on the game, though, check out our sit-down conversation with Brian Horton: Senior Art Director at Crystal Dynamics. Read More »

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