Archive for posts tagged: Bioshock

I’m Tired of Violence for Violence Sake


I wrote a question piece a little while ago asking where the place of violence was in video games in response to the few critics that jumped on Their Little Ponies and said that “Hey, BioShock Infinite didn’t even need to be violent!”. More often than not, these same critics had previously shouted praise at Tomb Raider and the love they felt for her because she was ‘vulnerable’ and ‘just trying her best’. Read More »

BioShock Infinite vs. Tomb Raider: Where does violence belong?


There have been a fair few articles popping up recently criticizing the violence in BioShock Infinite, claiming it was too excessive, or alienated you from Booker, or whether or not it had a place in the game to begin with. While I can find a few articles accusing Tomb Raider of slightly similar sins, there don’t seem to be any that go into the amount of depth that journalists have taken to with Infinite. Read More »

BioShock Infinite: Constants and Variables

variables feature

Infinite is a game that we are going to be talking about for a long time. I applaud it, first of all, for not always assuming the player is stupid, that they need to be handfed. Infinite never gives too much away about its overall plot, and some have argued whether it truly explores many of the issues it raises. Overall, Infinite never forces understanding on you. Read More »

The Dusty Cartridge Podcast: Episode 20


Welcome back to The Dusty Cartridge Podcast, where we take a time-out to make the shocking discovery that one of us didn’t know McDonalds serves strawberry sundaes. We’re back with a bang this week as we’re joined by Alex Walker and Dan Walker to discuss the rumours of an always-online Xbox, our thoughts on BioShock Infinite, Disney shutting down LucasArts and much more! Read More »

Games Have a Place to Critique Politics: Interview with Irrational’s Bill Gardner Part 2


BioShock Infinite has been played and reviewed industry-wide (ours is coming soon, I promise), and it’s been met with high scores across the board. In the second part of our interview with Bill Gardner from Irrational, we delve into what it took to get Infinite to its level of quality, whether or not games are challenging their audiences enough and much more! Read More »

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