Archive for posts categorized: Interviews

Taking Shadowloo Showdown To The Next Level: An Interview with Ali “X” Abdo

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Ali “X” Abdo is the co-founder of the ShadowLogic organisation and has been the first contact/gateway to the Melbourne community for several years now, always taking the time to meet and introduce new players to the scene, myself included. This musclebound FGC member is a hoot to be around, as the ridiculous things that tumble out of his mouth along with his comedy shenanigans always make you laugh after a long day of Street Fighter. Read More »

An Interview with Crytek’s Mike Read, Producer on Ryse: Son of Rome

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I recently went down to the Xbox One VIP Community night at Sydney’s Potts Point and had some hands-on time with the Xbox One and a bunch of games. One of the games on show was Crytek’s cinematic action-adventure Ryse: Son of Rome. Mike Read, a producer from Crytek, came down as well, and he was gracious enough to answer a few questions about the studio’s upcoming title. Read More »

The Fun Factor Comes First – An Interview with Paradox’s Henrik Fåhraeus

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It took roughly five minutes for my interest in Europa Universalis IV to go from “Wow who on earth would want to play that” to “this is everything I’ve ever wanted”. To guide us through the latest installment in the series, I sat down with Henrik Fåhraeus, Design Consultant for Europa Universalis IV. Read More »

PAX Australia 2013: An Interview with Denis Rogic, Art Dictator on Beatbuddy

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If you asked me to describe Beatbuddy, I say side-scrolling, musical adventure. But that doesn’t quite encapsulate what makes it so special. There’s a little puzzle game in there too, but it doesn’t feel like a puzzler. Denis Rogic had a similar amount of trouble explaining Beatbuddy to us at PAX Australia earlier this month. He eventually thrust some headphones and a controller into my hand and I suddenly knew what he mean. Read More »

E3 2013: Comedy, Violence and No Honour, An Interview with Team Ninja’s Yosuke Hayashi

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If you’ve ever had a burning desire to see zombies clash with ninjas, you’ll want to keep an eye on Yaiba: Ninja Gaiden Z. Cel shaded graphics, comedy and minimalistic story direction are all key elements of the game. I had some hands on time with Yaiba and even got the chance to interview the current head of Team Ninja, a Mr Yosuke Hayashi. Read More »

An Interview with Mountain Machine Games’ Nick Lambert

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One evening after registering my disgust on my Twitter account over Assassin’s Creed IV: Black Flag, I stumbled across an innocent looking page on Bandcamp. All that was featured were two bittersweet instrumentals, available for a buck-a-piece, set to feature in an upcoming game titled Elliot and the Beyond. (Now with added trailer!) Read More »

Games Have a Place to Critique Politics: Interview with Irrational’s Bill Gardner Part 2

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BioShock Infinite has been played and reviewed industry-wide (ours is coming soon, I promise), and it’s been met with high scores across the board. In the second part of our interview with Bill Gardner from Irrational, we delve into what it took to get Infinite to its level of quality, whether or not games are challenging their audiences enough and much more! Read More »

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