Archive for posts categorized: Interviews

E3 2013: Comedy, Violence and No Honour, An Interview with Team Ninja’s Yosuke Hayashi

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If you’ve ever had a burning desire to see zombies clash with ninjas, you’ll want to keep an eye on Yaiba: Ninja Gaiden Z. Cel shaded graphics, comedy and minimalistic story direction are all key elements of the game. I had some hands on time with Yaiba and even got the chance to interview the current head of Team Ninja, a Mr Yosuke Hayashi. Read More »

An Interview with Mountain Machine Games’ Nick Lambert

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One evening after registering my disgust on my Twitter account over Assassin’s Creed IV: Black Flag, I stumbled across an innocent looking page on Bandcamp. All that was featured were two bittersweet instrumentals, available for a buck-a-piece, set to feature in an upcoming game titled Elliot and the Beyond. (Now with added trailer!) Read More »

Games Have a Place to Critique Politics: Interview with Irrational’s Bill Gardner Part 2

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BioShock Infinite has been played and reviewed industry-wide (ours is coming soon, I promise), and it’s been met with high scores across the board. In the second part of our interview with Bill Gardner from Irrational, we delve into what it took to get Infinite to its level of quality, whether or not games are challenging their audiences enough and much more! Read More »

Games Have a Place to Critique Politics: Interview with Irrational’s Bill Gardner

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There is little doubt in any gamers mind as to how god damn good BioShock Infinite is going to be. But there’s more to it than that – the original BioShock was not only a meta masterpiece, it was an incredibly effective critique of capitalist philosophy and really forced us to look at how morals and society functions. I was lucky enough to sit down with the Design Director of BioShock Infinite to probe him on the game’s politics and more! Read More »

Not Enough AAA Games Have Strong Emotion: An Interview With Brian Horton

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With just over a week to go, Tomb Raider’s release is drawing ever nearer. The reboot for Miss Croft has certainly garnered its share of attention and rightly so – looking like one of 2013’s premier action titles. While you patiently wait to get your grubby little hands on the game, though, check out our sit-down conversation with Brian Horton: Senior Art Director at Crystal Dynamics. Read More »

The Man Behind Cart Life: An Interview with Richard Hofmeier

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Despite being released in late 2011, Cart Life’s depiction of street cart vendors has taken everyone by surprise, culminating in the game’s greyscale overtones and funky 8-bit soundtrack being nominated for the Independent Games Festival’s Seumas McNally Grand Prize. With the winners for the IGF being revealed within the next few days, I decided to sit down with creator, Richard Hofmeier, to find out how it all came about. Read More »

The Video Game Face Off

What is the greatest video game series of all time? Well at DC we're going to find out exactly that. View the bracket

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